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Fable III - Video Game Voiceover

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Post by Admin Thu Jul 15, 2010 1:07 am

Who is into video games?

http://www.kaldata.com/comments.php?catid=4&id=55688

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Fable III will include 47 hours dialogues

Posted by overneathe on 14/07/2010 - 23:39 ( 0 comments )
Games

Develop a 2010 George Backer - audio producer at Lionhead - issues that Fable III has made huge amount of sound. When the game hit the market in October this year, it will contain the whole 47 hours dialogues. According to Backer, this amounts to about 460,000 words. Unlike normal games where the secondary characters have several lines that are constantly repeated in Fable III will have 32 subgroups and will benefit about 2000 lines.

The game is composed of very talented actors who make records. Now know the names of John Cleese, Stephen Fry, Michael Fassbender, Sir Ben Kingsley, Zoë Wanamaker, Bernard Hill, Simon Pegg and Jonathan Ross. The total number of actors is 80. Peter Molyneux - CEO - often walking for actors and asks to participate in dialogues with them to make sure that ozvuchitelite emphasize the drama that he wants to put in Fable III.


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Post by Admin Thu Jul 15, 2010 2:26 am

Their FB regarding this: https://www.facebook.com/pages/Fable-3/106432326058935

http://lionhead.com/

Fable III is the third game in the Fable series of action role-playing games developed by Lionhead Studios and published by Microsoft Game Studios and is the sequel to Fable II. It is scheduled to be released on October 26th, 2010 for Xbox 360 and Microsoft Windows.

Characters

At Game Developer Conference 2010 it was announced that John Cleese would be playing the Butler called Jasper, Stephen Fry is also confirmed to be returning to voice the character of Reaver, Jonathan Ross is starring as a currently unrevealed role, Michael Fassbender is confirmed to voice Logan, and Academy Award winner Sir Ben Kingsley will also feature as the King of Mist Peak‎ with Bernard Hill as Sir Walter Beck. Also Zoë Wanamaker will return to the role of Theresa and Simon Pegg will voice act as an unrevealed role.

Thanks to MFO


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Post by Admin Thu Jul 15, 2010 2:28 am



You can hear Michael's voice right in the beginning as the bad guy.

Thanks to Ciuineas
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Post by Admin Mon Jul 19, 2010 6:26 pm

http://lionhead.com/blogs/fable_2_development/archive/2010/06/29/fable-iii-e3-2010-trailer.aspx


Fable III E3 2010 Trailer
Fable Development

This year’s E3 has come and gone, Lionhead made a short appearance in the Xbox360 press conference with the announcement of Fable 3’s release date and a cinematic trailer. You can find the trailer on Youtube now, enjoy below!

And also at E3 2010 were some of the folks from Eurogamer.net:

“Given how solid and sleek and comprehensive this demo of Fable III is, that's a reassuring thought indeed. There's every sign that one of Molyneux's two great ambitions for the game - to make a sprawling, emergent RPG as approachable and slick as the most mass-market action game - will be realised. On the other ambition, its political dimension, we'll have to accept his promises for now. This time, though, we're inclined to take them on trust.” Read more...

http://www.eurogamer.net/articles/fable-iii-hands-on?page=1
Posted 29 Jun 2010 12:12 by Woody
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Post by Admin Sat Jul 24, 2010 4:43 pm

http://gameislyf.blogspot.com/2010/07/fable-iii.html

Alpha Protocol
by GameIsLyf
-
Jun 28, 2010
Developer(s): Obsidian EntertainmentPublisher(s): Sega Designer(s): Chris Parker (Project Director), Chris Avellone (Lead ...
Fable III

Posted by GameIsLyf Sunday, July 25, 2010

Developer(s): Lionhead Studios

Publisher(s): Microsoft Game Studios

Designer(s): Peter Molyneux
Series: Fable
Platform(s): Xbox 360, Windows
Release date(s):October 26, 2010
Genre(s): Action RPG, sandbox
Mode(s): Single-player, cooperative, Strategic life-simulation game
Media: DVD-DL
Input methods:Gamepad, keyboard,
Kinect and mouse

Fable III is the third game in the Fable series of action role-playing games developed by Lionhead Studios and published by Microsoft Game Studios and is the sequel to Fable II. It is scheduled to be released on October 26th, 2010 for Xbox 360 andMicrosoft Windows.

At Game Developer Conference 2010 it was announced that John Cleese would be playing the Butler called Jasper,Stephen Fry is also confirmed to be returning to voice the character of Reaver, Jonathan Ross is starring as a currently unrevealed role, Michael Fassbender is confirmed to voice Logan, and Academy Award winner Sir Ben Kingsley will also feature as the King of Mist Peak‎ with Bernard Hill as Sir Walter Beck. Also Zoë Wanamaker will return to the role of Theresa and Simon Pegg will voice act as an unrevealed role.

Plot:

Set fifty years after the events of Fable II, the continent of Albion, where the Fable series is set, is under the control of Logan, a tyrant king and the Hero's older brother. The player's character, the "Hero", is forced into a quest to become a revolutionary leader to defeat the king after an "injustice" happens to their parent, believed to be at the hands of the tyrant. Over the course of the first half of the game, the Hero will overthrow Logan and become ruler of Albion himself. During the second half of the game, a foreign nation, believed to be called Aurora, will threaten Albion and the player has to decide how to react to it.

Gameplay:

There are rewards for being a self-serving ruler, including a treasury filled with gold piles that grow or diminish based on the player's wealth. The player's in-game family will attempt to pressure the player into selfishly taking money from Albion to maintain and upgrade his or her castle.

The player is also tasked with dealing with how his society works on a day-to-day basis, such as how to handle crime, poverty, and taxation. Another example is the choice to go to war. While Albion is only a single continent in a much-larger world, Fable III is the first game in the series to expand the playable areas beyond Albion's borders.

Like the character-morphing that defines the series, where the player's character changes appearance based on his or her actions, growing beautiful or ugly based on good and evil actions respectively, Fable III expands that to location-morphing. If the player taxes a region heavily, the people will become visibly poorer, their buildings will start to fall into disrepair and the player will encounter hostility from them if he passes through the area. The player's melee weapon will change with use, as well as the player's ranged and magic gauntlets. The example Lionhead gave was the town of Bowerstone: in the time since Fable II Albion has undergonethe industrial revolution and Bowerstone has become "a mass of Victorian-era inspired churning industry," with the skyline being hugely affected by this. During the technological upheaval, however, crime, injustice and poverty have grown and the player can choose to eradicate it or let it continue unchecked. Either way, Albion will grow to reflect the player's decisions or lack thereof.

One of the most striking changes in Fable III is the menu system, or lack thereof. The game lacks any resemblance of a traditional menu, instead relying solely on the game universe from the moment you hit the start button. Changing clothes now requires you to use a dressing room that features all of your wardrobe possibilities, using magic requires that your character puts on specific gauntlets instead of changing them through the HUD, and shops contain their inventories on the shelves instead of in purchase screens.

Molyneux has promised to remove a traditional RPG mechanic from Fable III, the emphasis being on removing "clunkiness" and making the game more accessible. A new system also applies to general interaction, such as to shake someone's hand. Dynamic Touch allows the player to lead someone to a location. Molyneux gave an example of a child trapped in a burning building. The player could go into the house and comfort the child with Expression Touch before using Dynamic Touch to carry the child to safety.

Molyneux has also promised that the player will have complete power over the game's world when he/she becomes king or queen. Citizens of Albion can be punished for doing things good or bad, and can be dealt with in any way the player chooses. For example a citizen who dosen't pay their taxes can be dealt with by being thrown into a dungeon or being slaughtered by an army dispatched by the player. Players will also be able to create their own weapons from the ground up and put them online for other players to purchase using their money earned in-game. Molyneux stated that "Everybody ended up going towards one big weapon, that's not choice, that's not power, that's everybody doing the same thing. So we thought to ourselves, we're not going to design any more weapons, we're going to get the player to do it."

Fable III will use a similar drop-in, drop-out Co-operative system as its predecessor. However, Molyneux has revealed that rather than being "tied to one camera", players will be able to explore the world freely. Molyneux also stated that players will be able to use their own character, rather than a henchman such as that in Fable II, and will use the same equipment and have the same dog. Players will be able to use Dynamic and Expression Touch on another player, help in quests, and even marry and havechildren. Marriage and family has also changed, and players will be able to adopt children. This will allow players to have families through homosexual marriage or through a "business partnership"

Last Words:
The demo version we got is very brief and it is no longer htan 15 mins, so it is little bit hard to get a good picture of how combats will shape up in Fable III. But still this demo proved that the enemy design and new settings will at least add to the tension of combat even if the game maintains its relativesimplicity. We're looking forward to getting more hands-on time with Fable III as we draw closer to October 26,Fable III release date.


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Post by Admin Fri Jul 30, 2010 3:17 am

http://acegamez.com/072010/previews/fable-iii-xbox-360-preview.html

Fable III – Xbox 360 Preview
Previewed By Mick Fraser on July 29, 2010
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Fable III - Xbox 360 Preview

Almost everyone who owns an Xbox 360, or indeed the original generation of Microsoft’s console, will be as familiar with the Fable series as they are with Halo or Forza Motorsport. Lionhead’s award-winning action-RPG saga boasts one of the most original and charming worlds ever seen in videogames, and has become a genuine flagship for the British games industry.

Unfortunately, the name Fable is also synonymous with not-quite-hitting-the-mark in terms of promised gameplay mechanics. The first title, released way back in 2004, fell far short of becoming the epic, genre-defining role-playing experience that we were assured it would be. Instead it was simply an enjoyable, endearing romp through a skewed fairytale world filled with genuinely funny, genuinely touching moments that became an instant favourite with gamers. Not so much a failure, then, as a different kind of success than originally intended.

Its 2008 sequel corrected some of the omissions, upping the ante on the character-morphing element that seemed little more than a gimmick in the first game, improving on the disappointingly short playtime of Fable and generally adding several layers of awesome to the foundations laid in 2004 – and the dog. Let no one forget the dog – one of the greatest, most lovable and loyal companions in gaming, ever. But now its four years later, and hyperbolic wunderkind Peter Molyneux is spinning his infamous yarns once more as the release date of Fable III looms ever closer. Only this time (whisper it), it looks like he might actually deliver on his promises.

Returning to Albion for the third time, we now find it in the latter stages of an industrial revolution and resembling Victorian England circa the mid-19th Century. It has been fifty years since the defeat of Lord Lucian, and we join the story upon the death of Albion’s king. One of his children is a tyrannical miscreant called Logan (voiced by the ever-reliable Michael Fassbender of 300 and Inglorious Basterds), and the other is, well, you. The first half of the game will see you rise against, and ultimately overthrow, Logan, assuming the throne of Albion for yourself. Where most games would end, Fable III begins in earnest as you set out to govern a nation however you see fit. You may want to punish your citizens, or reward them; you may want to go out amongst your subjects or rule them from afar; you may aspire to be an inspirational hero or carve yourself a name as a psychotic despot. Either way, we’re assured that Fable III will cater to your desires like never before.

Character morphing has been increased to the power of awesome, squared, now allowing not only your appearance but also your weapons to morph along with you. Killing a certain type of enemy will alter the look of your swords, guns and magic gauntlets, further increasing your chances of creating a truly unique character. As an extension of this dynamic, the world itself will change depending on your actions. As briefly glimpsed in Fable 2 when Bowerstone changed as a result of your childhood actions, the entire nation of Albion will either shine brightly or fall into rust thanks to your decisions.

Added to this is the much-touted “Touch” system, a step-up from the expressions seen in earlier games. With Touch you will be able to actually lay your hands on NPCs, whether to comfort or terrorize them, or even lead a harmless beggar to the nearest workhouse for a few quid, should you so choose. We’ve seen it in action and it really does look as though it will add something new to the game, opening up possibilities of tense, Dead Rising-style escort missions where you struggle to lead an innocent NPC through a horde of enemies by holding their hand.

But perhaps the most welcome change promised is the removal of the clunky, unintuitive menu system seen in parts 1 and 2. Gone are the endless cycling lists, replaced by a dynamic and original use of the gameworld: to change clothes you’ll have to go to your wardrobe, and switching weapons will be done on the fly after first selecting them from a designated area. Shops will stock their wares on the shelves in plain sight so that you don’t have to engage a shopkeeper and trudge through yet more lists, whilst selecting magical abilities will be done by switching between “gauntlets”.

Trailers suggests that your faithful canine companion will make a return, and the announcement of Stephen Fry as “Reaver” implies some continuity between the last instalment and this one. John Cleese, Ben Kingsley and, of course, Jonathan Ross (whose infamous tweet more or less confirmed the existence of the threequel) will all feature in the game, continuing the series’ distinctive penchant for over-the-top “British-ness” – although the apparent omission of Zoë Wannamaker makes us wonder if blind seeress Teresa will make an appearance. Her integral role in the series so far suggests that she will show her face at some point, but it is yet to be confirmed.

Fable IIIEither way, once you throw into the mix a much improved melee-combat system (check out the gameplay footage on this very page), add in extreme morphing that finally gives your character wings, and consider the inclusion of a multiplayer mode that offers the freedom to run amok in another player’s world (without the frustrating limitations of the previous game), Fable III is looking to finally give us all what we’ve been waiting for – absolute power over the land of Albion. Although, you know what they say about absolute power…
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Post by Admin Mon Aug 09, 2010 4:35 pm

This doesn't have any Michael in it, but it's pretty funny

http://nicolasplaire.blogspot.com/2010/08/fable-iii-scene-dintro-poulet.html

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Post by MissL Mon Aug 09, 2010 5:46 pm

looks cool fun

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Post by Admin Tue Aug 10, 2010 12:30 am

Yeah, wish I played video games, but then I might not be interested in Michael.

I still have a "300" video game I've never played.
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Post by MissL Tue Aug 10, 2010 5:51 pm

I play on -line games but reel games my old boyfriend did he spent more time with the games than me Crying or Very sad Crying or Very sad Laughing

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Post by Admin Tue Aug 17, 2010 5:56 pm

http://www.google.com/hostednews/ukpress/article/ALeqM5gyqCmNdf9H3lFwf-RYBh5ROZAsmg

Play Fable III on golden controller

(UKPA) – 10 hours ago

Fable fans will be able to play the latest instalment of the popular role-playing-game with a limited edition golden controller.

The wireless Xbox 360 controller comes with hand-painted artwork which its developers claim is "steeped in Fable lore befitting any kind or queen in the making."

The 'fit for a king' controller is available for £39.99 in shops from October 5 - that's just under a month before the game hits the shelves and should give gamers plenty of time to get used to their golden pads.

Fable III is the latest instalment in the franchise and pits gamers in a rebellion against their brother, the tyrant king Logan, as they attempt to rise up as the new ruler of Albion.

The game features the voice work of acting talent, including Michael Fassbender, Stephen Fry, John Cleese and Zoe Wannamaker.

Fable III will be available on October 29 in a Standard Edition £49.99 and Limited Collector's Edition £59.99 for Xbox 360, and is available now for pre-order at participating retailers.

Copyright © 2010 The Press Association. All rights reserved.
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Post by Admin Mon Aug 30, 2010 6:35 pm

http://www.hifigeek.com/2010/08/30/grab-the-limited-stock-of-fable-iii-collectors-edition/


GRAB THE LIMITED STOCK OF FABLE III COLLECTORS EDITION

by ayush on Aug.30, 2010, under FABLE, FABLE 3, GAMES

FABLE II CHARACTERS COME BACK FOR FABLE 3
The developers of the Fable 3 had revealed at a recent press conference of the Game Developer 2010 that the character of John Cleese would play the role of the Butler named Jasper. The character of Reaver would be again voiced by Stephen Fry just like the other Fable pc games. Logan would be voiced by the famous actor, Michael Fassbender. Ben Kingsley, the renowned Oscar winner would be featuring for the role of the King of the Mist Peak and Sir Walter Beck would be featured by Bernard Hill. Zoe Wanamaker would be playing the role of Theresa in the Fable 3 game. The two most important and the unrevealed roles are that of Jonathan Ross and Simon Pegg. These two actors would be voicing for two, most probably new and unexpected roles in the Fable 3 pc game. The characters and their role is no revealed as of yet as they want it to remain and come as a surprise for the gamers and fans of Fable III.

THE FABLE III COLLECTOR’S EDITION FOR THE SPECIAL PLAYERS
The Collector’s Edition of the Fable 3 game is only in limited edition and would be sold as soon as they are out because of high demand. The interested players will have to pre order it or rush to buy it., the Collector’s Edition would have the standard disk of the game, the manual for instructions, a new quest for in-game playing, e new dog breed of the “Boxer”, one male and one female outfit, a new region for exploration, limited editions playing cards for Fable III and Guild Seal Coin that would have the good side and the other would be the bad side, which would help the player in making a choice as to what kind of moral decisions should he take by flipping it. This is the Limited Collector’s Edition for the Fable 3 Xbox 360. However, this edition for the Fable 3 pc game is still to be announced. A Fable 3 wireless controller limited edition would also be seen in the markets soon after the Fable 3 Xbox 360 release.
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Post by Admin Tue Sep 21, 2010 5:50 am

http://www.pcworld.idg.com.au/article/361596/q_fable_iii_louise_murray/

Q&A with Fable III's Louise Murray
We get the skinny on Lionhead Studio's action adventure RPG from Fable III's producer

* Spandas Lui (GamePro Australia)
* 21 September, 2010 16:30

In the past Lionhead Studio's CEO, Peter Molyneux, has sometimes hyped up features in games that don't make it into the final release. This was the case with the first Fable, leading Molyneux to publicly apologise to people who were disappointed with some of the omissions.

Molyneux is again the lead designer in the Fable franchise, but Fable 3 is showing every indication of being genuinely worthy of excitement.

Set during an Industrial Revolution, players return to Albion to find a land dominated by machinery and ravaged in the name of progress.

One of the significant changes to the game is the new inventory and ‘levelling up’ system which deviates significantly from the first two games. Fable 3 also introduces an advanced level of interaction with characters in the world of Albion.

More importantly, John Cleese lends his voice to the game. Yes, the John Cleese of Monty Python fame.

But best of all, the outrageous humour that Fable is known for remains wholly intact; farts 'n' all.

I sat down to have a chat with Fable 3 producer, Louise Murray, to find out more about the new features in the game, and why touching other people is a great form of interaction.

Fable 3

Why should Fable fans be excited about the new game? What changes have you implemented in Fable 3?

Fable 3 is first and foremost a story game. It’s all about the drama and you’ve got the fantastic cast. Not only do we have John Cleese, we’ve got Simon Pegg, Bernard Hill, Stephen Fry, Jonathan Ross and Michael Fassbender.

You know, we’ve got an amazing high quality cast; the whole point of that being that we have great quality accents and a greater quality story.

We’ve got our fantastic story and we’re really trying to move from the RPG to the action adventure game, but without losing our RPG fans.

Halfway through the game you become the king or queen.

We are being quite tight lipped on what the mechanics are once you become a king or queen — it’s all story spoilers basically.

So one of the cool things about playing an RPG is levelling up your hero and feeling more powerful and collecting things and we love that. What we don’t love is all the 2D menus and filling your stat bars out and so on.

So we have developed this place called the Sanctuary which is a living place you can visit at any time during the game and it’s really the path to your throne. It’s represented in an ethereal path with lots of gates on it and the best way to describe it for a gamer is that each gate is a level.

Each portion of the path is levelled up and you can see where you are going from the very beginning. You can see the castle up in front of you and you know what your target is.

But then on the path, there are all these chests and that’s when fable starts getting interesting, so no longer are you kind of buying your XP, then going and buying something else and hoping that’s going to level up — a very complicated system — it’s all laid out to you really clearly.

All the chests on the right are all your combat chests; so there are spells, there are ranged weapons, there are melee weapons — all of them can be levelled up. So if you just want to become a really great warrior, buy all the stuff on the right.

All the stuff on the left is all your kind of sim-style stuff.

Fable 3

Why did you guys decide on separating the simulation and combat type experiences in the Sanctuary?

We have this theory that a lot people who played Fable 2 kind of tore through the middle of it, got the story, thought “Oh that was a bit short” and put it away again.

In fact, it’s not short at all. There is a whole simulation side to it that has all the house buying, all the marriage stuff, all the managing relationships, the expressions, jobs and all those things.

They’re all there, so what we have done is put them in chests along the left of the screen. You really create the game you want to play.

If you just want to tear through the game and be the combat guy and not do any of the sim stuff, you can just ignore all the sim chests. But if you want to do both, you can open every single chest. We never lock you out of it and you can always go back and open them at a later time.

So the point of the Sanctuary is to the players more engaged in the game?

Totally. We want it to be engaging; we never want you to leave the world. We don’t want you to break that fiction.

The 2D system we had in Fable II was really obtuse. Because of that we thought, "Okay, how are we really going to make this different?" You spent a lot of time in your inventories in these types of RPGs, so we wanted it to be a proper part of the game.

We just feel that if we go to a list, then immediately you are no longer in the world. You know, we spend all this time crafting a 3D world and then we take you somewhere else. We’re hoping this time that we really kind of hold you in the world, and it’s really about you and your character, rather than a list.


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Post by Admin Tue Sep 21, 2010 5:50 am

I see you guys have changed the interaction system as well.

Before we had the big wheel and you picked what gestures or actions you were going to do.

Now the game kind of picks for you to a certain extent, but the more chests you have opened, the more expressions you’ve got and the more the interactions change. They will decide to marry you, they might give gifts and even quests, which they have never done before.

Now they might ask you to collect things for them. Potentially, every single person in the Albion world is a quest-giver.

Fable 3’s world looks a lot bigger than Fable 2's.

It is actually.

It must have been a challenge developing the game that is so much bigger than the previous one.

The team that developed Fable 3 was the same team that did Fable 2, so they are all veterans at making this game. They all love it and everyone went absolutely mad with all their ideas and what we do and how big it got.

We had to cut the game down a couple of months ago because it got so big it was unmanageable to finish it.

There was so much enthusiasm for it and so much talent and knowledge about how to make this particular game.

Fable 3

So we should be looking forward to some pretty sizable DLCs?

We are going to finish this one first and have a think about that. I wouldn’t rule it out for sure. We have a few bugs left to do.

The humour and style of Fable is very interesting in that it is very quintessentially British. There used to be a lot of games incorporating that kind of humour but they seem to have died out a bit.

Fable is the only one really that is left, we think. I think it’s that blend of humour and not taking ourselves too seriously, but it’s blended with quite a serious, quite dark compelling drama on top of it.

It’s just the inhabitants are funny. It’s not that the story itself is funny, it’s just you’ve got guys with this kind of accent going on asking you to put on a chicken suit.

That in itself is just funny.

Is that Fable’s formula for success?

For us it has been. I think video games take themselves very seriously and I think a lot of people take themselves very seriously with them. We don’t, and that’s possibly part of our formula.

We like to have fun.

Is it too silly? Oh, all the time! Every time I see the game character farting on somebody’s’ head I go “Really?”

But of course that is optional; you don’t have to do a fart on somebody’s head. It’s there for whoever wants to fart on somebody’s head.

You guys roped in John Cleese to be in the game. That in itself is pretty impressive!

He is the butler. Every time you go in to the sanctuary there, he will talk to you. He is in the real world at the beginning of the game — you find the Sanctuary together. He is the guy who helps you and he will lay things out for you and make suggestions to you.

You got this great adviser in the form of Jon Cleese, which is so cool.

What was his response when he was approached to be in Fable 3?

Pretty much everybody we approached about it, we told them all about the Fable franchise.

They were interested to learn more about it. Then everybody was very enthusiastic because I think it’s a great game and it’s got a great feel to it. They see games as the next entertainment platform, no longer is it geeky to be playing games.

Games are now a cool entertainment experience.

Was John Cleese a Fable fan before?

I don’t think he was, no. But he has been introduced the Fable world since then.

The touch mechanic in Fable 3, which allows players to hold the hand of other characters, is quite interesting and unique. How did you guys come up with the idea?

Fable 3

It was an idea we started playing with earlier on. In video games, you don’t touch anybody, so we wanted to go and touch somebody. So now you can hold the hand of anybody else in the world.

You can lead them to safety or you can lead them to danger. There are points in the main core story where that mechanic is very important but it’s also available all the time.

And we have particular quests which require you to use the mechanic; like rescuing somebody’s child from wolves. It just creates these great emotional moments and really quite compelling gameplay.
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Post by Admin Tue Sep 21, 2010 5:52 am

Was it hard trying to integrate touch into the game? I ask because it’s a fairly uncommon thing to do.

It was definitely difficult to do. I don’t think the programmers will mind me saying this, but the hands will occasionally break [graphically] in the game.

You have got to deal with the physics and all the rest of it but I think there was definitely an element of us going “It doesn’t look good enough! We can’t release it like this! It doesn’t look good enough!” But actually, Peter [Molyneux] is really clear that you get the experience from it and people will forgive the hands splitting a little bit if you have to turn a sharp corner or something.

It’s difficult to make, but I think it has worked really well here. And of course you can drag people around to places. You can take them to the work house and sell them; obviously they don’t want to go so you have to drag people along.

It’s quite an interesting mechanic.

In Fable 1 and 2, there really wasn’t much difference whether you played as a girl or a boy. Consequently, sometimes you didn’t feel like you really connected with the characters around you. Was that one of the things you wanted to address when you developed the touch mechanic?

Yes, because we want you to connect with the main character and with the rest of the characters as well, so touch definitely came into that. But I think also, the hero in male and female form now has a voice and immediately that links you to them a little bit more closely.

In Fable 1 and 2, you were sort of this mute character who stood around witnessing everything that was going on around you. We really wanted you to have something to say about the events.

We were kind of scared at one point of giving the character a voice, because that would mean we are giving them a personality. We really wanted to get you, the player, to give the character a personally. But actually, it draws you into the drama and really helps you connect to the role which, hopefully, worked out quite well.

When was the turning point when you put your foot down to say, “Right, we need to give the character a voice?"

Fable 3

Fairly early on. It seemed like an obvious step to take after Fable 2.

We’ve had the expressions and we’ve kind of played around with emotion and trying to connect with you. Your dog in Fable 2 was actually a part of that thinking and because, obviously, having a connection with an animal is something you can do a lot easier because they’re mute.

So we are really trying to take it to the next level with the touch and expressions and the hero voices.

Do you think Fable fans will be intimidated by the dramatically different inventory and levelling systems?

No, I don’t think so — I hope not anyway — because it is part of the story and we introduce it as that.

When you get to the Sanctuary, you, Jasper [Cleese] and Walter [your combat trainer] discover its powers and slowly Jasper slowly opens up all the rooms. So it’s really introduced bit by bit. But it’s all part of the drama.

So you’re easing the players in.

Yes, we don’t go “Here are a million things”. Your Sanctuary starts empty.
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Post by Admin Tue Sep 21, 2010 5:54 am

Why did you guys settle on an Industrial Revolution kind of setting?

From Fable 1 to 2, the world moved on 500 years. From 2 to 3 we’ve only moved on 50 to 60 years and it’s really about the Industrial Revolution beginning to come in. The people of Albion have discovered how to make machines, so that all starts to be around the landscape.

It’s also part of the fiction. Logan, the king, is really trying to get the land to be as productive as possible so that means work houses, lots of logging; trying to generate as much money from the land as possible. So that’s shown within the setting. But if you want to change it later, there are possibilities there.

What are some of these possibilities?

You have to make your decisions.

Clearly the world is in great distress when you start playing Fable 3 and the people need a hero and they need someone to help them out. There is a big story twist later which we are not talking about at the moment.

I think we really explore the questions of leadership and how difficult being a leader actually is. It’s something that is explored in the later half of the game.

Fable III - Video Game Voiceover Comicc10

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Post by Admin Sun Sep 26, 2010 3:54 am

http://kotaku.com/5640573/what-are-the-chances-of-a-fable-movie?skyline=true&s=i

What Are The Chances Of A Fable Movie?

What Are The Chances Of A Fable Movie? Fable III features a star-studded voice cast. "This is one of the biggest collections of British comedic talent," says the game's designer Peter Molyneux. He's right. It is. This is the kind of cast you'd see for a film.

Stephen Fry, who appeared in Fable II, will be joined by Academy Award winner Sir Ben Kingsley, Shaun of the Dead star Simon Pegg, journeyman actor Bernard Hill, TV personality Jonathan Ross, Michael Fassbinder of Inglorious Basterds fame and John Cleese of John Cleese fame.

According to Molyneux, when they started work on Fable III, the team drew up a wish list of actors they would like to work with for the title. Things is, they started getting the names of their wish list.

Some of the actors, like Simon Pegg, weren't only familiar with the series, but also were fans. John Cleese, Molyneux says, was a little harder to convince. "He's from a different generation," Molyneux says of the 70-year-old performer. But when Cleese signed on, he gave the character of Jasper the butler his own spin. "He improvised a lot," says Molyneux.

With such an impressive cast and vivid setting, surely Molyneux and his team must be harboring ambitions to take the Fable world to the silver screen. According to the designer, "Part of me says 'yes'. I could got to the set and hold the camera. I could go to the movie premiere. But then, I think how Hollywood has driven pretty much every game franchise into the ground."

Send an email to the author of this post at bashcraft@kotaku.com.
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Post by Admin Mon Sep 27, 2010 2:23 pm

http://www.npr.org/templates/story/story.php?storyId=130152818


Simon Pegg, Michael Fassbender Among 'Fable' Cast

by The Associated Press

In this video game image released by Lionhead Studios, the character Logan is shown in a scene from "Fable III."

Fable III - Video Game Voiceover 2_game10

Associated Press

In this video game image released by Lionhead Studios, the character Logan is shown in a scene from "Fable III."

Enlarge Associated Press

In this video game image released by Lionhead Studios, the character Jasper is shown in a scene from "Fable III."

Associated Press

In this video game image released by Lionhead Studios, the character Jasper is shown in a scene from "Fable III."

LOS ANGELES September 27, 2010, 01:56 pm ET

Peter Molyneux is upgrading the star power of his next "Fable."

The creative director of Microsoft Game Studios Europe has tapped Simon Pegg, Michael Fassbender, John Cleese and other actors to lend their accents to "Fable III," the third chapter of Lionhead Studios' role-playing saga set in the fictional realm of Albion. Pegg, who played Scotty in "Star Trek," will voice an attention-seeking soldier named Benn Finn.

"These people have really never come together before in any medium," Molyneux said. "For a lot of them, this is their first computer game they've ever done. Heading the cast is John Cleese, one of the founding fathers of 'Monty Python.' He's made fantastic films like 'Life of Brian' and the TV series 'Fawlty Towers.' He's just a brilliant and incredible actor."

Cleese plays Jasper, a persnickety butler who guides the player along their journey to dethrone a tyrannical ruler named Logan, voiced by "Inglourious Basterds" actor Fassbender. Other voices will include Bernard Hill as the player's faithful mentor, Nicholas Hoult as a potential love interest and Naomie Harris as the leader of a rebel movement.

Zoe Wanamaker and Stephen Fry will also reprise their "Fable II" roles.
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Post by Admin Mon Sep 27, 2010 2:26 pm

http://www.google.com/hostednews/ap/article/ALeqM5hIY2-bLQB72QZCjvksEONTuwEQ2QD9IGDLGG2

Simon Pegg, Michael Fassbender among 'Fable' cast

By DERRIK J. LANG (AP) – 19 minutes ago

LOS ANGELES — Peter Molyneux is upgrading the star power of his next "Fable."

The creative director of Microsoft Game Studios Europe has tapped Simon Pegg, Michael Fassbender, John Cleese and other actors to lend their accents to "Fable III," the third chapter of Lionhead Studios' role-playing saga set in the fictional realm of Albion. Pegg, who played Scotty in "Star Trek," will voice an attention-seeking soldier named Benn Finn.

"These people have really never come together before in any medium," Molyneux said. "For a lot of them, this is their first computer game they've ever done. Heading the cast is John Cleese, one of the founding fathers of 'Monty Python.' He's made fantastic films like 'Life of Brian' and the TV series 'Fawlty Towers.' He's just a brilliant and incredible actor."

Cleese plays Jasper, a persnickety butler who guides the player along their journey to dethrone a tyrannical ruler named Logan, voiced by "Inglourious Basterds" actor Fassbender. Other voices will include Bernard Hill as the player's faithful mentor, Nicholas Hoult as a potential love interest and Naomie Harris as the leader of a rebel movement.

Zoe Wanamaker and Stephen Fry will also reprise their "Fable II" roles.

___

Online:

http://lionhead.com/Fable/FableIII/
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Post by Admin Mon Sep 27, 2010 5:52 pm

http://www.trektoday.com/content/2010/09/pegg-to-voice-soldier/

Pegg To Voice Soldier
Posted by T'Bonz - 27/09/10 at 01:09 pm

Simon Pegg, Star Trek XI‘s Scotty, will be voicing a character in Fable III, the third chapter of Lionhead Studios’ Fable computer game series.

Pegg will join Michael Fassbender (Inglourious Basterds), John Cleese (Monty Python), Bernard Hill, Nicholas Hoult and Naomie Harris. Two actors who voiced characters in Fable II, Zoe Wanamaker and Stephen Fry will return for Fable III.

Pegg will voice Benn Finn, an attention-seeking soldier. Cleese plays Jasper, a persnickety butler, and Fassbender plays tyrannical ruler Logan.

“These people have really never come together before in any medium,” said Peter Molyneux, creative director of Microsoft Games Studios Europe. “For a lot of them, this is their first computer game they’ve ever done. Heading the cast is John Cleese, one of the founding fathers of Monty Python. He’s made fantastic films like Life of Brian and the TV series Fawlty Towers. He’s just a brilliant and incredible actor.”

In Fable III, “you will be called upon to rally and fight alongside your people, ascend to the seat of power, and experience the true meaning of love and loss while defending your throne. In your quest to seize power and defend your kingdom, the choices you make will change the world around you, for the greater good or your own personal gain.”

Fable III is due out in late October.

Source: The Modesto Bee via Lionhead Studios
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Post by Admin Tue Sep 28, 2010 4:19 pm

http://kotaku.com/5649908/the-stars-shine-bright-in-fable-iii

The Stars Shine Bright In Fable III

The Stars Shine Bright In Fable III Simon Pegg, Ben Kingsley, John Cleese, and Michael Fassbender headline an all-star cast of men and women with British accents in this voice acting installment of the Lionhead video diaries.

The voice cast for Fable II is one of the most talented gathering of voices ever assembled. Particularly impressive is Sir Ben Kingsley in his first video game voice acting role. The over-the-top personality that was so out of place in movies like Prince of Persia: Sands of Time lends itself well to a video game character.

It's lovely to hear the return old voices like Zoë Wannamaker as Theresa and Stephen Fry as Reaver, but I'm particularly pleased with the inclusion of Nicholas Hoult. Nicholas played Tony in the first and second series of British teen drama Skins, a show I was oddly addicted to earlier this year. He is portraying Elliot, the potential male love interest to the female Fable II main character.

No, I am not playing a female character for a chance to date Nicholas Hoult. I'm playing a female character because they are pretty.

Send an email to Michael Fahey, the author of this post, at fahey@kotaku.com.
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Post by Admin Wed Sep 29, 2010 5:44 pm

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Post by Admin Wed Sep 29, 2010 11:23 pm

http://madevine.wordpress.com/2010/09/29/yesterdays-news/

Fable III
Fable 3
Fable 2 wasn’t anything spectacular, had a handful of noticeable weak points, but was still an improvement on Fable 1. The plot was nothing spectacular, the voice acting was above average, the combat was a little slow/muddled making you time each attack carefully to have any semblance of fluidity, the magic was overpowered at higher tiers, and armors were meaningless cosmetic fashions rather than tools. The relationship system was pointless, there was no real need to invest in any properties as there were so few things that one really needed to buy, and the good/evil system they claim they have has no effect on the actual world around you. Also, sometimes the humor was too much toilet focused and of too little genuine comedy.

Fable 3
I’m very critical about my experience in Fable 2, but I did enjoy it when I played and I am very much looking forward to all the advancements made from the experience gained and in the development of Fable 3. I’ve been watching trailers and reading articles about it and I’ve made note of a few developments. First off, I’ve noticed the effort they’ve put forth to make the story and characters of Fable 3 a true strength of the game. They have a freakishly amazing voice cast for the game including the amazing and hilarious actors: Stephen Fry, John Cleese, and Simon Pegg. In addition to those comedic masters you’ll have the vocal talents of Michael Fassbender, Sir Ben Kingsly, and many others. With a cast like that all working together I have high hopes that the story and dialogue will match the quality of acting.

Fable 3: Voice Cast Vidoc

From other trailers I’ve seen that the combat has sped up and appears to flow better between melee attacks, finishers, and even ranged attacking. The different attacks are still mapped each to one particular button. There are new magic spells with improved animations, but they still appear to be overpowered. This isn’t exactly a bad thing as it’s nice to play a game where, at higher levels, you really are an unstoppable force.

Fable 3
Unfortunately, they are still bent on trying to make the morality/decision and relationship mechanics a focus, which seem silly to me since they failed at both in the previous iterations of the series. They boast that you get to become the king, or queen, and as such you have to rule the land either as a noble ruler or a tyrant. The problem I have with this is the incentive to do anything of the sort. The primary drive of the plot is to overthrow the hero’s brother who rules the land with an iron fist and it is upon completing the plotline you get to rule. Why would I want to continue playing a game that I’ve beaten with nothing to do but play a political minigame? Maybe I don’t have all the information about what can happen after the primary quest line is completed, but I still think it’s a poorly implemented mechanic. I doubt Fable 3 will be a day 1 buy for me, but it will stay on my watch list as the days count down to its release on October 26th.
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Post by Admin Mon Oct 25, 2010 10:26 pm

http://www.gadgetsandgizmos.org/fable-iii-tries-to-make-you-a-little-meaner/

Fable III Tries To Make You A Little Meaner

October 26, 2010

According to developers of the Fable gaming franchise, people are inherently good. At least, that’s the case when it comes to gaming and making in game decisions. They’re attempting to change this and while they may not want us all to become kitten killing lunatics, they have attempted to create a world where choices between good and bad are grey rather than black and white.

The entire Fable franchise has been about decisions and consequences. Fable II was the first release for the latest generation in consoles and while it had its bugs and its problems, it was widely considered to be a very good quality role playing game. It was well westernised and it had been simplified well enough for console gaming. In fact, one of the bugbears of some of the more battle wearied gamers was that it was too simple and therefore too repetitive and tedious but this is another area where the game has changed.

The Fable III world is considerably larger than the game world in the 2nd and as for the cast list of voice actors it’s quite ludicrous as it includes John Cleese, Sir Ben Kingsley, Simon Pegg, Michael Fassbender, Zoe Wannamaker, Stephen Fry, Bernard Hill, Nicholas Hoult, Naomie Harris and Jonathan Ross.

When it comes to making decisions, Game Creator Peter Molyneux said that when presented with the choice of good or bad, 90% of gamers would choose good and the “we must be good no matter what” attitude meant that there really wasn’t a decision to be made anymore taking a lot away from the game.

Not only do you actions immediately affect how much others like you but it will have an even greater impact when you’re crowned king in Fable III, which is due out on the XBox 360 on Tuesday.
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Post by Admin Mon Oct 25, 2010 10:27 pm

http://www.ctv.ca/CTVNews/Entertainment/20101025/fable-three-molyneux-101025/

Game designer ups the stakes in 'Fable III'

A screengrab from the video game Fable III. Game creator Peter Molyneux has raised the stakes in �Fable III,� due out Tuesday for the Xbox 360, where the protagonist leads a revolution to seize the crown. (THE CANADIAN PRESS)

The Canadian Press

Date: Monday Oct. 25, 2010 6:34 PM ET

TORONTO — The "Fable" video game franchise has always been about consequences.

Do the right thing and you will likely eventually find yourself surrounded by admirers and would-be suitors. Travel the dark path and passersby shrink in fear -- there may even be flies buzzing around your head.

Game creator Peter Molyneux has raised the stakes in "Fable III," due out Tuesday for the Xbox 360, where the protagonist leads a revolution to seize the crown.

For Molyneux, winning the throne is only the beginning.

Decision-making in the latest instalment of the popular role-playing game is once again key. But gamers may find the "Fable III" world a little more grey than black and white.

Molyneux says that's because when it came to good versus evil, gamers had been making the same choice.

"What we found was so many people were going the good route," he explained in an interview. "They just instinctively felt that 'Oh no matter what, I've got to be a good guy,' that it ended up not being a choice at all really.

"If I said to you 'OK, you can kill this person or save this person,' and 90 per cent of people were saving the person, that's not really a choice."

The options in the new game are often more subtle, with the consequences out of mind until later on. Gamers in "Fable III' will learn that making a promise is not something to be done lightly.

"These promises are very, very easy for you to make but there's a big play to those promises after you get crowned king," said Molyneux, who heads up Lionhead Studios in Guildford, England, and is also creative director of Microsoft Game Studios, Europe.

"And I'm not spoiling anything to say that you will be crowned king. And I think that's when it gets really interesting."

While making decisions may be a little more complex this time around, Molyneux says gamer can decide their own route in "Fable III."

Those who want to stick to the storyline and blaze ahead can do so. Others can stop and smell the roses, while taking jobs, buying real estate, starting a family or just playing the field in the colourful world of Albion.

"Don't feel like there is a best way of playing it," counsels Molyneux. "The best way of playing Fable is definitely the way that you enjoy it most."

The first two editions of the series sold more than 6.5 million copies in total, with Molyneux estimating another million's worth in add-on downloads.

"It is an amazing thing," Molyneux said of the numbers. "That's almost 10 million people who have played this vision that was laid out over 10 years ago; (it's) an incredible feeling."

He has said he hopes more than five million play "Fable III."

"Fable III" is set some five decades after the events of "Fable II," in a Dickensian-like industrial world. Albion is under the thumb of tyrant King Logan and its citizens are crying out for a hero to lead them into the light.

Molyneux's world is filled with some marquee voice talent. The credits for "Fable III" include John Cleese, Sir Ben Kingsley, Simon Pegg, Michael Fassbender, Zoe Wannamaker, Stephen Fry, Bernard Hill, Nicholas Hoult, Naomie Harris and Jonathan Ross.

"You know we wrote a list down, our dream cast, and it was pretty much well everybody who's ended up working in the game," said Molyneux. "I didn't think there was a hope in hell that we'd get Sir Ben Kingsley and John Cleese and Simon Pegg."

A smoother game interface and less clutter on the screen also promises a more seamless playing experience.

"Fable III" is rated M for mature.
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